Hello, I wanted to share a piece I’ve been working on for a while now.. It’s an attempt at a realistic portrait.. It’s modeled in Maya and sculpted and painted in Mudbox.. rendered in Vray with a dome light. Hair and face fuzz was done in Shave and rendered separately with Mental Ray.. which was a huge learning curve.. I really wanted to tackle hair as major part of this image and learn from it.. (converted eyelashes and eyebrows to geo.. and ‘ added a scar ‘ on right side of brow.). and comped/layer adjustments together in PS. Thanks for looking all

Credits: Dan Roarty

View on dopeawards.com


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