2012
05.30


My attempt was to demonstrate my grasp of the human form, and to show skills in texturing and rendering. But as I went along I kept finding more techniques, processes, and programs that pushed this project forward and challenged me more and more. What started off as an anatomy study turned into a full on research project in all things involved with character creation.I wanted to create a woman with a lot of tattoos and piercings in something of a pin-up pose. I wanted everything to feel as natural and believable as possible at least from a design perspective.

Credits: Kris Kelly
http://www.KrisKelly3D.com

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